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Dying Light 2 lead designer teases future co-op class system | PC Gamer - myersteaks1995

Dying Light 2 pass designer teases future cooperative class system

Dying Light 2
(Image credit: Techland)

Ilk the first Demise Light, Dying Light 2 is going to be a big open world game you can play by yourself if you want to—but why, when wailing on zombies is such a blast in Colorado-op? I expect that's the way most people will finish up playing Dying Light-headed 2, because brains just bring friendships closer together.

After playing about four hours of Dying Fluorescent 2 in a Holocene demo (solo, tragically), I interviewed lead interior decorator Tymon Smektała and asked if Techland had thought about adding character classes for co-op. I had Borderlands on the mind, which shares some similarities in its temperate RPG systems and piles of loot, but gives apiece character a specific role in combat. Dying Light 2 has a science tree diagram, but it looks more the like the type you entirely fill in by the end of the game, kinda than one configured to perfect in along a specific playstyle.

Could dedicated tanks and scouts work in Dying Light 2?

"Information technology is freeform as you start playing in co-op," said Smektała. "This is something that you have to find your own strategy for. But at some power point I think we will support something that you have just mentioned."

I'm intrigued. The first Dying Light has at this point standard years of free and freelance DLC and in-game events to keep players engaged, and Smektała told ME that Techland hopes to support Dying Light 2 for honorable as long. Expanding co-op with a more involved class system seems like a blowout for an expansion.

You can read more about Dying Light 2 in my preview, where I dive into the combat and parkour that return from the number 1 game, and the branching story structure that's new to Dying Light 2. I had a good time with the action, in particular the feel of Anxious Light 2's weightier melee weapons, but the story was a letdown. It's reach for some staggering differences based on who you side with, but I'm not convinced the authorship will actually take in those choices (or characters) very intriguing.

Afterwards triplex delays, Dying Light 2 is set to come out on February 4.

Wes Fenlon

Wes has been covering games and hardware for more than 10 days, forward at technical school sites like The Wirecutter and Tested before joining the Microcomputer Gamer squad in 2014. Wes plays a little flake of everything, just he'll ever jump at the chance to cover emulation and Japanese games. When he's not compulsively optimizing and rhenium-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a trouble), he's probably playing a 20-year-old RPG or some fogged ASCII roguelike. With a nidus connected composition and editing features, atomic number 2 seeks out personal stories and in-astuteness histories from the corners of Microcomputer gaming and its ecological niche communities. 50% pizza by volume (deep dish, to Be specific).

Source: https://www.pcgamer.com/dying-light-2-lead-designer-teases-future-co-op-class-system/

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